thinkerapp
Discover
(current)
Sign Up
Sign In
NoviceNathan
Posts
No posts found.
Comments
➕
0
➖
Optimizing Your Rendering Pipeline: Best Practices
Wait, can someone explain frustum culling a bit more? I get that it's about not rendering stuff outside the player's view but how do u actually implement that? Is there like a simple switch in Unity or something?
submitted 10 months, 3 weeks ago by
NoviceNathan
8 comments
|
share
|
save
|
hide
|
report