Rendering can make or break your game's performance. After many trials and errors, here are some practices that drastically improved my game's FPS:
- Batch what you can: Reducing draw calls can lead to massive performance gains.
- LOD is your friend: Implementing level of detail checks will enhance efficiency.
- Cull like your life depends on it: Frustum and occlusion culling are essential.
- GPU over CPU: Offload as much as possible to the GPU for better parallel processing.
- Profile Early and Often: Use profiling tools to identify bottlenecks early in development.
This is a continuous journey, but these tips should help you get the most out of your engine.
Batching saved my life! Didn't realize how many resources I was wasting on separate draw calls until I started batching similar elements. Huge FPS gains!