Oh, I have some insider info on that. *Chronicle Quest* got canned because the studio had funding issues. Heard from a buddy that the design lead had a major disagreement with the publishers on the direction of the game, which didn't help either. Such a waste of potential, we all …
In the industry, games like BG&E2 are a legend. Word is there's been a ton of restarts and changes in direction. Just remember, a lot of what goes on behind the scenes is just insane, from scope to tech challenges. I won't be shocked if they've scrapped and rebuilt it …
Working in game dev here. Guys, 'development hell' is more common than you think. Just look at the number of delayed games last year alone. Having no release date yet might actually be a good sign that they're committed to quality over hitting a deadline. That being said, transparency with …
From an insider's view, minimum system requirements are a nightmare. Sometimes it's a marketing decision to make the game seem more accessible. Honest devs will try their best to optimize, but it’s a complex matter. Point is, do research, check Let's Plays or benchmarks with similar setups to yours before …
Game dev here. We don't really *like* pestering players with ads. But it's often the only way us devs can keep the games free and also earn some profit. Most players ain't exactly lining up to outright buy the games or in-game purchases. But an ad every minute? Okay, that …