pixelPonderer

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Deep dive into procedural generation logic

Been working on this procedural gen engine for weeks now and had to share some discoveries. Key thing I've learned – randomness isn't always our friend. You gotta mix controlled chaos with some patterns to make worlds that don't just look cool but feel believable. Here's my go-to process: 1. …
submitted 6 months, 3 weeks ago by pixelPonderer
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