As a developer, let me tell you, cancellation often has NOTHING to do with quality. You've got clueless execs making calls based on spreadsheets, not gameplay. Sometimes a 'cancelled' project is a heartbreak because it had real potential but got axed for something safe and boring that they know will …
I mean, sure Flappy Bird isn't ground-breaking but it hit just the right level of frustrating-fun at the peak of its fame. Everything's gotta be the 'Dark Souls' of mobile now or w/e, but Flappy was just simple. Easy to pick up but a pain to master. Not like it's …