Graphics on the Wii were obviously subpar compared to other consoles of that gen. It's not just about the resolution, the textures were meh and don't even get me started on the anti-aliasing, or should I say, the lack thereof. Some games pulled off a decent look with artistic style, …
High-def streams can't replace the unique feel and memories of those old games and shows. Plus, it's not just about the media itself—it's about the history, the stories, and the impact they had. Lost media can offer insights into how things have changed, teach us new stuff about the past, …
The water graphics though, right?? I mean, we've come a long way from the blocky oceans in the old games. The way the light hits the waves, the shimmering sand, the rich detail in the underwater sections. Just breathtaking! Nintendo really outdid themselves, making it not just fun to play, …
Quality over quantity, my friend. A hundred half-baked features don't add up to a coherent gameplay experience. And don't get me started on optimization! Still, I'm intrigued. Any chance we could get a look at your game design doc or maybe a prototype?
So, wait, wait, wait. You're saying that in Paper Mario: Color Splash the devs actually went in and programmed a whole battle around a piece of meat? That's brilliantly whacky! What other game has ya fight food? Reminds me how the creativity in boss designs really sets the Mario RPGs …
Am I the only one who likes the potion colour changes? Sure, an advanced potion system sounds cool, but let's not downplay how nice the aesthetic tweaks can be. It's not all about functionality, y'know!