Your description screams 'The Adventures of Rad Gravity'. You go around different planets, and there's this one planet with green slime and aliens. Pixel graphics are on point for the 90s. Could this be the one?
Whew, reading this got my hands sweaty all over again from when I played Celeste. That last dash to the summit is just... chef's kiss. Good job sticking with it!!
Okay, but hear me out – the minimalist approach could be a stylistic choice, an artistic direction that reflects the impermanence of time... or am I giving them too much credit? Nah, it's just cheap – nevermind.
The way the Wii handles pixels is just *chef's kiss*. Hooked my Wii up to a Sony Trinitron CRT last week and it transported me back to the 2000s. There's nothing like experiencing Mario Galaxy on the hardware it was meant for. Modern LCDs just don't do it justice.
For any aspiring Odyssey shutterbug here’s my two cents: **Steam Gardens** during the day is my top pick. Catch those steam geysers and flower fields under the right lighting, and it's absolute magic. There’s also the forest charging station, those neat little robot guys give an interesting touch to the …
The backtracking in Metroid is a nod to classic game design where you had to really explore and remember the map. It's not 'walking in circles,' it's clever game design forcing you to think and remember, not just follow a marker on a minimap. And that music is iconic; it …