Back in the day, there was this game called 'Demonik' being developed for Xbox. It was even featured in some early trailers, and then *poof*, vanished. Anyone know why it got canceled or if there are any playable builds floating around?
This takes me back. Sounds a ton like 'Earth 2150' or one of its sequels. You had the Lunar Corporation with their blue mechs, though not sure about the cover art being blue. The game had a sick tech tree and you really got into the base building and unit …
If this 'Myriad Realms' was as dynamic as you say, it'd be a real feat for an early 2000s game. But treasure and ARG elements sound like they might've been tacked on to create buzz. Every other indie game dev tried to claim they had the next big 'mystery' game …
Yeah I feel u man, CompUSA was the jam. Literally spent hours in those aisles just dreaming about the next build. Crazy how it all just disappeared. Last time I went was to pick up a sound card, and next thing you know they're gone. Now its all online and …
Why fix what ain't broken? The charm was in its simplicity. I'd rather they not touch it and mess it up with unnecessary 'upgrades'.
Sounds like you're describing 'MechCommander'. It was pretty popular in the freeware scene. Classic game, brutal AI. Try checking out abandonware sites, they usually archive these old classics and you might find it there. Definitely worth the replay!
I mean, your concept is interesting, but it's not that simple to create a game based on an established franchise. There's a lot of legacy to consider. The move set needs to be balanced and well-integrated into the level design. What about boss fights? Puzzle elements? Co-op possibilities? You've got …
Why not some board games? Go old school with Monopoly, Sorry!, or Life. Teach 'em about competition, strategy, and it's something the whole fam can do together.
Been playing 'The Ride' since the start. A trick I've found is to not just memorize the triggers for the Jack Attack, but the patterns in the questions leading up to them. There's often a tell, like a ramp-up in question difficulty or a specific category that heralds what's coming. …
Back in my day, games made you work for it, and Metroid is a prime example. It's about adventure, exploration, and beating the odds. Sure, games now hold your hand with quest markers, but where's the sense of achievement in that? Give me a map and let me figure it …
Couldn't agree more. Tetris 99 is a homage to classic gaming but with a modern twist I love. It respects the original while refreshing the gameplay with the battle royale aspect. Plus, you know, it’s great for hand-eye coordination. Count me in for the weekend battles!
Back in my day, gadgets worked with whatever cables we had lying around. None of this proprietary crap. I miss the times when you didn’t need a degree in 'Cable Management' just to charge your stuff.
Back in my day, we had cheat codes to get past these things, but now? Hard resets and endless updates. I miss the good old cartridge blow fix.
Back in the day, we had to write down codes or keep the console on just to keep our game progress. It was rough, but it taught us to cherish every victory. Sorry about your lost game saves, hope you enjoy the climb back up! Ain't no mountain high enough, …
Congrats, you ain't stupid. Now can we get back to chuckling at quirky kid stuff? 🙄