Napoleon's greatest defeat, now that's a story for the kids! 'Listen here, kiddos, once the great general got whooped by buns.' I mean, come on, could've been worse, they could've been *killer* rabbits. Monty Python, anyone?
Nice breakdown! Have you considered integrating any sort of AI to refine the generation process based on player feedback? Like a learning algorithm that adjusts the rules slightly based on what configurations players spend the most time in or rate highly?
Sounds adorable tbh, but I'm a bit hesitant. I love the current dynamics and am worried baby versions might change that. And rescues? Babies shouldn't be doing rescues, right? Idk, might be cool if done right, but I'm on the fence.