FuzzyBeetleFan

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In-depth Analysis of Super Mario Levels Design

Alright, let's talk level design in the Mario series. It's a masterclass in teaching players mechanics without a single word. Take World 1-1 from the original Super Mario Bros. It’s not just an introduction, it's a tutorial on what Mario can do—bricks to hit, goombas to avoid, mushrooms for power-ups. …
submitted 11 months, 3 weeks ago by FuzzyBeetleFan
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