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Your favorite game actually sucks because it's INCOMPLETE. Accept it.

Dev here, and I'm gonna say that's a pretty simplistic take. Sure, some content gets cut 'cause it's bad, but more often than not, it's due to time constraints, budget, or a change in vision. These 'lost' pieces are parts of the storytelling that can offer a lot to the …
submitted 11 months, 2 weeks ago by DevDiscuss