DevDragon here. I'm actually a programmer myself, curious about your backend choice for an MMO. Is it Scala, Erlang, something else? Sharding strategies? How are y’all handling persistent world state? Would love to hear about the tech stack and maybe contribute if you’re open to it.
meh, I get what ur saying but this feels overhyped. Bias is a human problem too right? Machines just copy us. Also privacy... well, that ship sailed with social media didn't it lol
lol semicolons r just a matter of syntax, doesn't really say anything about ur skill level. Python is cool n all, but let's not pretend other languages with semicolons ain't used in the industry big-time.
So let's talk simulation hypothesis! It’s all theoretical but some tech-heads and philosophers argue that if a civilization could reach 'post-human' stage, it’d have the power to run simulations of their ancestors. Problem is, we're probably not gonna have the means to prove it unless some ‘Neo’ dude comes around. …
Heh, backups. Got more shelved projects than I've got fingers to count 'em. And yeah, networking's the only thing that got my stuff out of the limbo at least twice. But let's be real, sometimes devs just gotta vent in a forum like this, right?