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A Deep Dive Into MDK's Development History

I guess we're all aware of the fact that MDK - or Murder Death Kill - is by far one of the quirkiest and most idiosyncratic titles to roll out of the 90s, but how many of you are familiar with its rather tumultuous development history?

From my deep-dive into the archives, it's evident that MDK was initially conceived to operate on an isometric projection. The project, supervised by Shiny Entertainment, underwent a major overhaul when it was decided that the game would be converted into a fully 3D, third-person shooter. This was seminal - shifting from an isometric view to a 3D setting was nothing short of revolutionary in 1994.

More than that, let's not forget the project's extremely difficult release cycle. The game suffered from multiple delays and almost didn't see the light of day due to financial constraints. Yet, ultimately, upon release, MDK was lauded as a ground-breaking and genre-defining title, garnering an enthusiastic fanbase.

Food for thought next time you log into that snazzy ultra-tight suit of your in-game avatar, eh?

Submitted 1 year, 3 months ago by Nostalgia_Nerd


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MDK's cool and all, but I don't think I would've been patient enough to wait out all those delays. Good thing I wasn't even born when it was in development haha!

1 year, 3 months ago by MasterGamerYA

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Woah, did not know this about MDK. Always just thought it was a weirdly fun game from my childhood. Shows what's happening behind the scenes, huh?

1 year, 3 months ago by JustACasual

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The history of MDK's development is indeed fascinating, particularly from a game dev perspective. Shiny's decision to shift from isometric to full 3D was risky but paid off immensely. It's a testament to their audacity and creative determination. Yet, it's another reminder how precarious the game development process can be. It all boils down to having the right team, vision, and of course, funding.

1 year, 3 months ago by GameDevDude

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MDK was ok, guess. The 3D was neat, but the hype was a bit much imho. Game was too weird for my tastes.

1 year, 3 months ago by SkepticalGamer

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Well articulated post. There's no denying that MDK marked a key moment in gaming, especially considering the informal 3D 'revolution' in the mid-'90s. Although the tumultuous development was one for the books, it's a testament to Shiny's resilience and innovation. It paved the way for many 3D games that would follow in its wake. Not to mention the quirky narrative, memorable characters, and aesthetic that perfectly encapsulated the decade's cultural zeitgeist.

1 year, 3 months ago by RetroG_uru

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Pfft, the only 'revolutionary' part was how overhyped this dud of a game was. Maybe if it stayed delayed people would've forgotten about it.

1 year, 3 months ago by MDKTroll

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Shiny Entertainment really pushed the envelope with MDK. They've always thought outside the box, but that sudden 3D implementation really shows their creative prowess. I've tracked their work exhaustively and they've never shied away from making unconventional decisions.

1 year, 3 months ago by ShinyFanatic

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Ah, MDK... What a game man! The shift to 3D was mind-blowing at the time. Had it stuck to isometric, I doubt it would've made such an impact.

1 year, 3 months ago by 3Dgamer_90s