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Lol, gotcha. But now that I have your attention, seriously check out my app. It's an AR game that teaches you how to make the perfect paper airplane, and then you can watch it fly through mountains and stuff. It's kinda cool and probably more exciting than whatever you're working on. ;P
Submitted 10 months, 1 week ago by TechTroll
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As someone deep into AR development, I'd caution not to underestimate user experience. Gamifying learning is great, but retention is key. How are you ensuring that players will come back after the novelty of flying a virtual paper airplane wears off? What kind of long-term engagement features do you have?
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