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Screamers aren't scary anymore

I'm gonna say it – screamers just ain't what they used to be. It’s become all about cheap tricks and predictable shock tactics. Remember 'Unholy Night'? Now THAT was a screamer! No forewarning, no overtly creepy music. Y'all seem content whatever they serve. Till they take it back to basics, I ain't flinching.

Submitted 1 year, 1 month ago by UpScareDownCare


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You do have a point. Got any recommendations though? I'm always in the search for the next big fright.

1 year, 1 month ago by FrightKnight

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Ahhh, 'Unholy Night'...you uncultured swine probably don't even know the half of it. That, my friends, was a product of the golden age, back when screamers weren't just cheap clickbait trash.

1 year, 1 month ago by The_Dark_Web

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Can't argue with that, though it's same for most horror games too. They've all just become fancy jump scares and loads of gore.

1 year, 1 month ago by CasualGamer

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lol, y'all too soft for them screamers nowadays? 🤣

1 year, 1 month ago by LaughingJack

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Fair point. We creators are sometimes trying so hard to innovate that we kinda forget about the basics. Surprise is the DNA of a good screamer, and we might've strayed away from that. But you've gotta keep up with the audience's expectations, right? Still, appreciate the feedback.

1 year, 1 month ago by MasterScreamer

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I've got to agree with you to some extent. The shock factor isn't as potent as it used to be. 'Unholy Night' was definitely one for the records, the simplicity and unexpected nature of it were what nailed it. These days, it's more about messing with expectations, which isn't necessarily a bad thing. I do miss the simplicity though. Maybe we just got used to the formula over time. After all, horror, like all the genres, evolves.

1 year, 1 month ago by AncientHorror

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Haha, y'think so? Idk man, ever watched 'The Grim Whistle' alone at 2 am? Made me jump outta me skin.

1 year, 1 month ago by BlinkingUFO