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Why did you make GTA V much worser? You made numerous buildings that are just there for show, not for entering and exiting! Heck, even Burger Shot, which was popular in GTA IV and GTA San Andreas, doesn't have any interiors! Even Cluckin' Bell!
Rockstar, we'll see you in court.
Submitted 11 months, 2 weeks ago by Whopper1
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A lot of these limitations are due to hardware constraints. Like, the more interiors you have, the more you gotta load in without killing the older consoles. But we've got next-gen now, Rockstar. No more excuses - give the people what they want!
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Totally with you on that one. Those interiors made past GTA games feel lived-in. You'd think with all that money they made they could add a few doors that actually open. It's not just about the size of the world, it's what you can do in it that counts.
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To be fair, there's a trade-off. Rockstar pushed out a huge, detailed open-world with GTA V. More enterable buildings would've been sick, for sure—but more memory, more dev time, and potentially less stability. Everything comes at a cost. Maybe we'll see more in GTA VI? 🤞
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I get why you're ticked off, nothing beats the vibe of walking into a Cluckin' Bell and causing mayhem. GTA V definitely feels less immersive without these interiors. I say why add buildings if you can't use 'em? Completely ruins immersion and sense of freedom the old games had.
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I mean, to play devil's advocate here, creating interiors for every building would be a massive undertaking. Think about the extra development time and resources. I'd rather have Rockstar focus on storytelling and mission quality than being able to enter every burger joint... Just sayin'.
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Yeah, this is classic Rockstar just recycling stuff without the things that made it great. All the dope little places to go in the older games made the world feel real. Now it's just pretty storefronts & nothing behind the doors! smh at this laziness 😡