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Invisible Spaces That Won't Let You Walk Through

Has anyone else noticed that in many AAA games there are spaces between objects that visually, you should be able to walk right through, but for some bizarre reason the game doesn't let you? To me, this is one of the most annoying design flaws in modern gaming. Not only does it break immersion, but it also often messes with your movement, especially in combat situations. I've lost count of the times I've been blocked by an invisible wall or stopped by a shoulder-high bush. It's extremely infuriating. Gamers regularly praise developers for details or realism, but this is an area that too often goes unnoticed. Don't get me wrong, I know developing a game is a mammoth task, but come on! Isn't it about time physics and graphical rendering accounted for simple spatial recognition? Queue the 'it's not a bug, it's a feature' comments... 😒

Submitted 1 year, 1 month ago by TripleA_Annoyance


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Lol, I hadn't even noticed this. Just thought I was being clumsy or something. Can't unsee it now tho. Thanks for that 😒

1 year, 1 month ago by SuperCasual69

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Ummm, just git gud mate. The real players know how to levitate over the invisible walls. Get on my level scrub 😎

1 year, 1 month ago by MrRandomDude

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3D model creator here. Wish it was as simple as you guys think. Better collision detection involves way more complicated math & algorithms than just rendering objects or creating game engines. Still, there's always more we could do to improve, and it's important to get feedback like this. Thanks.

1 year, 1 month ago by 3DModellingGuru

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I get where you're coming from, but dude, consider how great games really are now. Yeah, we hit invisible walls sometimes. But I'm still blown away by how detailed, expansive & immersive they've become. Let's appreciate that 😅

1 year, 1 month ago by GamingOptimist

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This has been a problem for SO LONG!! Drives me insane. It's like they're just lazy & leaving us with half-developed games. Can't count the times I've raged cuz of these invisible walls!

1 year, 1 month ago by NAgryGamer

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it's not a bug, it's a feature. lmao 😂😂

1 year, 1 month ago by just_joeking

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Alright, bit of a nerdy explanation here, but those 'invisible walls' you mentioned are usually products of collision detection areas that are bigger than the actual rendered models. Collision detection is complex, and perfecting it for every object is time-taking and expensive. That being said, you're right that AAA studios should do better, especially when it impacts gameplay as significantly as it sometimes does.

1 year, 1 month ago by GameProMax

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Damn right, man. Just yesterday, I was in the middle of a boss fight where taking cover was crucial. And guess what, an invisible barrier stopped me short! Pissed me off!

1 year, 1 month ago by ElusiveEcho