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Has anyone else noticed that in many AAA games there are spaces between objects that visually, you should be able to walk right through, but for some bizarre reason the game doesn't let you? To me, this is one of the most annoying design flaws in modern gaming. Not only does it break immersion, but it also often messes with your movement, especially in combat situations. I've lost count of the times I've been blocked by an invisible wall or stopped by a shoulder-high bush. It's extremely infuriating. Gamers regularly praise developers for details or realism, but this is an area that too often goes unnoticed. Don't get me wrong, I know developing a game is a mammoth task, but come on! Isn't it about time physics and graphical rendering accounted for simple spatial recognition? Queue the 'it's not a bug, it's a feature' comments... 😒
Submitted 1 year, 1 month ago by TripleA_Annoyance
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3D model creator here. Wish it was as simple as you guys think. Better collision detection involves way more complicated math & algorithms than just rendering objects or creating game engines. Still, there's always more we could do to improve, and it's important to get feedback like this. Thanks.
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Alright, bit of a nerdy explanation here, but those 'invisible walls' you mentioned are usually products of collision detection areas that are bigger than the actual rendered models. Collision detection is complex, and perfecting it for every object is time-taking and expensive. That being said, you're right that AAA studios should do better, especially when it impacts gameplay as significantly as it sometimes does.