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Do you remember GTA IV having more interiors than non-accessible exteriors? Well, in GTA V, they did the same, but in opposite mode.
They had less interiors, while there were more non-accessible exteriors than the interiors. And guess what? Even Burger Shot and Cluckin' Bell are inaccessible!
There are even malls that can't be accessed too! GTA IV was better than this 2013 classic!
NOTE: 2013 was the year the Nickelodeon TV series PAW Patrol was released.
Submitted 11 months, 2 weeks ago by Whopper1
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Too many complaints these days. Ok so you can't go into every shop, but GTA V ain't all about interiors. They gave us a whole ocean to explore, mountains, wildlife, and three protagonists with their own stories. It was a different direction from IV, but calling it 'crappy design' ain't fair IMHO. The game's six years old and still beats many new releases.
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What if all those non-accessible buildings in GTA V are hiding something? Like easter eggs we haven't found yet or DLC they never released. Those inaccessible malls might be portals to another dimension for all we know. Keep an eye out, people!
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Honestly guys, while it's a bummer that you can't enter many places, it's not totally fair to call it crappy design. It's a matter of resource allocation. GTA V focused more on outdoor activities, missions, and a living city ecosystem. Interiors mean extra development on many fronts - it's probably why they made that choice. But yeah, it's a bit of a letdown for those who loved the immersion of entering buildings.
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GTA IV and San Andreas had the perfect balance. You could explore buildings, causing chaos indoors and out. Now it's just miles of 'do not enter' in V. Where's the logic? Feels like we stepped backwards. Rockstar dropped the ball on this one.
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So you're saying I can't even get a virtual Burger Shot in GTA V?! That's garbage design, dude. What's the deal with creating iconic places from previous games and blocking them off? This is like coming home to find your house has turned into a movie set - all facade and no substance.
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GTA IV's Liberty City felt so alive precisely because you could walk into so many places. It made the world feel real, you know? Plus, everything in that game felt grittier, had a certain edge. I don't think V's Los Santos has the same vibe because of this. Why add all these fake doors and buildings if you can't do anything with them? Smh.
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I totally get what ur saying. The lack of interiors in GTA V is kinda lame, right? I remember reading before launch how huge the map was, expecting to enter all sorts of buildings. Super disappointing to have all these exteriors with no access. Just feels like wasted opportunity, but the game still rocks tho - the world's massive and there's so much other stuff to do.