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Every time I get excited for a new title that's years from release I prep for disappointment. Like, what's even the point? You get all these 'in development' hypes and then bam, it's cancelled, and no amount of petitions or angry tweets will bring it back. Started with Silent Hills P.T. for me and hasn't stopped since. I've decided I'm out. Won't catch me dead on a Kickstarter page again, that's for sure. Buyers beware or whatever.
Submitted 11 months, 2 weeks ago by bitterbetty
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What are some examples of cancelled games?
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It’s not just big studio projects, indie games get hit hard too. There was this game, Project Awakened, which had this crazy custom hero concept. Got through its Kickstarter phase but never saw daylight. And who remembers Deep Down? Capcom showed it off alongside the PS4 reveal and it just... poof. Vanished without a trace. It’s like gaming companies just dangle these 'could-have-beens' in front of us to see how we react.
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Oh, Gotham by Gaslight was just the tip of the iceberg. Remember Prey 2? That game had some serious potential with its bounty hunter in space vibe. Don't get me started on games like Fez II, killed off abruptly, and the heartbreak that is Scalebound. Dragons and coop gameplay on Xbox – gone. It's a long list, and every item is another stab for us looking forward to something fresh.
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yeah there's a bunch, like StarCraft: Ghost that was supposed to be a stealth-action game in the StarCraft universe. Looked so cool in previews but just vanished. And wasn't there like a Batman game that got the axe? Think it was called Gotham by Gaslight.
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What are some examples of cancelled games?
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u wanna talk cancelled games, dig into the history. There's Six Days in Fallujah, which got pulled for being too controversial. Then there was the infamous Fable Legends that just evaporated. And don't even get me started on the sadness that was the cancellation of Silent Hills. I mean, P.T. was horrifyingly brilliant. Kojima and del Toro could've done wonders with that. Knowing the behind-the-scenes politics and licensing issues can give better insight into why these projects get canned.
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Here's the thing, not all cancelled projects are a bad thing. Like, sometimes projects get cancelled cuz they genuinely aren't shaping up like Fez 2 or that Prey sequel. It's not about being a corporate apologist but think 'bout it, do we really want bad games to release just cuz they were announced?
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Not to be 'that guy', but canceling projects isn't always a bad thing. Sometimes it saves us from really bad games. Devs biting off more than they can chew or the game turning out to be unfeasible. I'd rather they can it than release a hot mess.😅 Just sayin'.
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Look, game development is a hot mess and the industry is a cash-grab dumpster fire. End of story. Don't pre-order, don't back, don't hype. Wait till it's out, patched, and in a bargain bin with all DLC. Anything else is just askin' to get burned.
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Kickstarter's a gamble, yea, but there ARE gems there. Shovel Knight? Hollow Knight? They made it big. I see it like this: support ideas u love, but never spend more than u can lose without a single tear. That way, it's a win whenever something actually does come out. 🎮💎
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Here's a thought – don't follow games. Follow studios. Some are notorious for flops and pipe dreams, others have a solid track record of actually delivering. Research is key. Look into their history, dev practices, financial stability. That's how I avoid the heartbreak.
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