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Inside story on why Skywarden fell through

It's a real shame about Skywarden. Had a friend on the dev team and the truth is worse than the PR spin. They were going strong for three years, had some solid prototypes too. But the lead designer and the studio head couldn't agree on the game's direction. One wanted more PvP, the other was hard on story-driven content. Things got heated, staff got demoralized, and they missed major milestones. Tons of wasted potential because two egos couldn't compromise, smh.

Submitted 7 months, 1 week ago by jadedgamedev


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lol, 'Skywarden'? More like 'Byewarden' am I right? RIP another game no one will remember in a month 🤣

7 months, 1 week ago by GuildMasterGreg

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A solid compromise could have blended PvP elements into the story mode to please both sides. It's a common solution in game design, and it's strange they didn't approach it with a more hybrid model. It feels like there might be more to the story—interpersonal dynamics or external pressures can turn these disagreements into project-killers.

7 months, 1 week ago by Captain_Compromise

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Heart goes out to the devs who poured their soul into Skywarden. This industry can be brutal, and having your hard work tossed aside because of a few egos... just unfair.

7 months, 1 week ago by o0_HeartBreaker_0o

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Everyone's talking 'bout 'wasted potential' but let's be real, how often do games live up to the hype? Chances are, it would've been mediocre at best. Dev drama just makes a good scapegoat when projects flop.

7 months, 1 week ago by GrimmTales

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This kind of drama sucks for everyone. Players miss out on what could've been a great game and devs gotta look for new jobs. Not to mention the lost investment. They should've just split the project into two games or something, one for PvP and one for story.

7 months, 1 week ago by RealTalkGamer

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I've seen this kind of thing happen too often. Game dev is complex and the struggle between content vision and market appeal is real. But really, Skywarden's downfall seems like classic mismanagement and poor communication. Such a waste when devs who are passionate about the project get caught in the crossfire of executive battles. Heard they had some never-before-seen mechanics in the works too, which makes it all the more painful.

7 months, 1 week ago by DevInsider

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Skywarden's lore looked so promising tho! The teasers had me all hyped up for a rich story experience. It's like everytime a game has potential for deep narrative, some suit wants to turn it into a PvP grindfest...

7 months, 1 week ago by LoreSeeker42

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PvP is life man. They should've ditched the story and gone all in on competitive play. Skywarden could've been the next big esports hit. Story fans got enough games already tbh

7 months, 1 week ago by PvP_OrRiot