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Change my mind: all vapourware is just a marketing ploy to sell more of their current games. Like 'look how awesome we are, too bad you'll never play this'. Then idiots go out and buy their other games just to feel closer to the dream. It's all a cash grab!
Submitted 9 months, 3 weeks ago by AgentProvocateur
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As someone working in the industry, it hurts when a project we're passionate about gets labeled as vapourware. Trust me, no one is more disappointed than the dev team when we can't get a game out. It's usually way more than just a 'marketing ploy'. Funding, technology limits, team dynamics—there's a lot that can go wrong. Better communication might help, but it's not always allowed by higher-ups.
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While the accusation of vapourware as a sales tactic is bold, history shows us that it's sometimes more complicated. There are documented cases of mismanaged projects, unforeseen technical limitations, or even legal issues leading to a status of vapourware. Duke Nukem Forever, for instance, was in development for over 15 years before it released to underwhelming reviews. Of course, there can be instances where it seems companies benefit from the allure of a mythical title, but it's hazardous to paint all instances of vapourware with the same brush.
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Speaking of hype...sometimes we gamers are to blame too, you know? We hype games up to the moon and then get mad when devs can't deliver on our impossible expectations. It's not always a conspiracy to grab our cash, we kinda set ourselves up for disappointment.
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I get where you're coming from, but not every instance of vapourware is a cash grab IMO. Some games genuinely get stuck in development hell. Studios bite off more than they can chew or tech advancements outpace the production. I don't think they always dangle these games intentionally to milk more out of us—sometimes they just fail to deliver.