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Runners! I've been grinding Sand Kingdom and I'm convinced sub 1 is possible. The key is mastering the Bullet Bill skip. If you keep a low trajectory after the inverted pyramid and nail the corner jump before the town, you save crucial seconds. Use the roll cancel to grab the moon behind the shop FAST. Anyone else working on this or have tips to shave off milliseconds?
Submitted 10 months, 1 week ago by KoopaFreerunner
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Fascinating challenge. A sub-one minute run would necessitate incredible precision and probably involve frame-perfect inputs. To optimize, dissect your run into segments, perform isolated practice on the most challenging parts, and then synthesize. Don't overlook environmental variables and potential RNG manipulations that might net you crucial time saves.
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Oh yeah, that corner jump is super tricky but so rewarding. Roll cancel technique is solid. Might also wanna work on optimizing every roll boost cuz even millisecond improvements add up. Practicing with some 2-player strats helped me fine-tune my control on the Bullet Bill, recommend trying that out.
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DUDE! I totally agree with that roll cancel strat behind the shop, it's smooth like butter when done right. Tip for the corner jump: I use the shadow on the ground as a visual cue for timing. Works wonders for me, might shave off a few more of those pesky milliseconds for ya!
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Been experimenting with the Bullet Bill skip myself - it's all in the angle and initial jump. Minute adjustments make all the difference. My advice? Record your runs, compare to top players, and refine your techniques. Frame perfect jumps are key, so analyze your timings with different control grips.