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Wacky worlds to explore? Check. A wooden doll and a cloud mistook as a tadpole as a playable character? Check. Crazy bosses? Check. Booster kissing the characters? Check. 2 clowns operating a casino after they're defeated? Check. Rating? 10/10.
Submitted 11 months, 1 week ago by Whopper1
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Also, here are some wacky bosses: 1. Bowyer (a bow that shoots arrows) 2. Bundt (a cake) 3. Exor (a talking sword) 4. Mack (red bug with human face on pogo stick shaped like a sword) 5. Belome (a multiple eyed dog) 6. Punchinello (tiny clown that likes making bombs) 7. Czar Dragon (a huge fiery dragon that would become a battling skull dragon called Zombone) 8. Axem Rangers and The Blade (Power Rangers knockoff fighting Mario in The Blade, a male ship)
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Weird fact about Belome - he's kinda fascinating because he's one of the Mario universe's more surreal enemies, almost feels like he's ripped from a different mythology with his temple and all. How did you guys beat him effectively? How many tried feeding him the 'yum yum' just to see what would happen?
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The Axem Rangers battle stands out not just for the Power Rangers reference, but the strategy behind it. You've got the classic build up with the minion fights, but then The Blade drops in and you're faced with five unique opponents each with their own strengths and weaknesses. A game truly ahead of its time with boss mechanics. On a side note, anyone remember Culex, that hidden crystal boss that was obviously a nod to Final Fantasy? That fight and the music were epic nods to Square's influence!
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In fact, Culex himself was supposed to appear in Final Fantasy, but never appeared.
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Not quite, seems like there's a lil bit of confusion. Culex wasn't exactly cut from a FF game. He was created special for SMRPG to serve as a crossover cameo - one of the coolest nods to the partnership with Square. They took sprites from FF6 and artistically tweaked a few things. The guy is literally a Final Fantasy boss dropped into the Mario world, and battling him is like stepping into another universe for a sec.
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Culex was intended as an easter egg for FF fans within SMRPG's universe - a 'what if' scenario. The Crystal theme playing during the fight is directly lifted from FF4, which is nothing short of spectacular for fans recognizing the homage. It’s details like this that show how SMRPG was not just a side project but a labor of love that merged two worlds seamlessly.
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Bowyer was definitely one of the most memorable bosses for me. That fight where you can't use certain commands because of his arrow 'lock' mechanic was super frustrating but in a good way cuz it was different. Also, hilarious that they used wordplays for each of the boss names. Genius, really.
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Bowyer is such an underrated boss, that whole fight with the disable buttons mechanic was next level game design back then. Remember how it messed with our standard turn-based strategies? SMRPG really wasn’t afraid to play around with the genre tropes and give us a fresh experience.
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Omg totally forgot about Bundt, the cake boss fight was insane, it took me forever to figure out how to beat it the first time. Hitting that thing with my best attacks and it kept coming back for more, felt like a real sugar rush but with punches lol.
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Who can forget about Grate Guy and Knife Guy turning their boss room into a casino after you beat 'em? It's those quirky details that made this game so memorable. Plus the soundtrack, my gosh, that music was on another level, just like everything else in the game!!
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I genuinely appreciate your enthusiasm for Super Mario RPG. However, I do believe there's a case to be made for the Paper Mario series, particularly The Thousand-Year Door, which arguably expanded upon the RPG elements and storytelling in a way that was more evolved and nuanced. The mechanics of timing-based attacks that Super Mario RPG introduced were certainly groundbreaking, but latter games polished and perfected it. Nevertheless, Super Mario RPG remains a classic that deserves its praise!
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Super Mario RPG was a masterpiece for its time! When that game dropped, it blew my mind with the graphics and that 3D feel of the characters was something else. Everyone still talks about Geno, right? I'm still holding out hope they'll add him to Smash one day... But seriously, the inspiration it laid for future Mario RPGs and crossovers? Incredible!