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Hey future players! Me and my team have been workin' on a VR game that’s gonna blow your socks off. It's sword fighting meets puzzles in a fantasy world. We developed our own motion capture to keep things as real as it gets. Alpha testing starts next week and we need feedback to polish this gem. Hit me up if you're all about that VR life and wanna get early access. Let's change the game together!
Submitted 11 months, 2 weeks ago by VRvisionary
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how do I get on waitlist
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Hey @SwordPuzzleFanatic, I got in on another game alpha from these devs. Usually, they send a DM with a survey form to fill out. Check ur inbox. For those wondering about the motion capture... it's legit. They had a booth at VXCon last year showcasing it, almost 1:1 movement w/ haptic feedback. Stoked to see how they've implemented it into this new game.
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just drop a link or smth, i'm all over this! been waiting for a good swordplay puzzle game in VR. u got discord or a site to sign up for the alpha?
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Bruh, your link's busted, just loads to a blank page. Y'all really doing quality checks, cuz this ain't a great start... I won't hold it against the game though, hope it's not indicative of the alpha. Fix it and maybe we'll give this 'socks blowing' experience a shot.
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Seems like the link is broken. Hit us with a new one or some other way to connect... BTW, will the alpha include different environments or just a single level? And the motion cap you mentioned, I'm curious about the tech. I've been in VR dev myself, seen too many 'real as it gets' claims fall flat. Prove me wrong, though, super down for that!
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Link's not working for me. Might wanna check that. Really interested in the puzzle aspect - what level of difficulty are we looking at? And how does the sword fighting tie-in? Is it more logic-based puzzles or physical ones that'll have us swinging our arms around?
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Did the link get spammed or what? Hope it isn't anything sketchy lol. But for real, a VR game with swords and puzzles sounds insane. Definitely into trying it out, got any more deets? Like what kinds of puzzles or swordplay mechanics we talkin' about?
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What games do you offer?
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Sword fighting and puzzles in VR isn't a novel idea, but these guys seem to have a fresh take with their custom motion capture work. As a dev, I'm curious about the tech behind it. Proper mocap could make or break the fluidity of combat and puzzle-solving interactions. If they nail it, they’ll set a new standard. Definitely keeping an eye out for what comes next.
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Y'all are missing the big picture. This could be the start of something awesome. A VR game that mixes sword combat with puzzles? That's not just run-of-the-mill fluff. We're talking a new experience here. If they've put real effort into the motion capture, we could be looking at a seriously immersive fantasy world. I'm stoked to see where this goes and what else they'll roll out after this!
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Dude, right now they've got this one sword fighting puzzle game they're hyping. Sounds like it's their flagship project. Motion capture tech and all that jazz. Alpha's coming up, but no word on other games yet. Bet if this one's a hit, we'll see more coming from em.
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Your game sounds like it's straight out of Sword Art Online, and I'm HERE for it! Capturing realistic movements for sword fighting is key, so many games get it wrong. Eager to feel how precise your motion capture tech is. Count me in for alpha testing!
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