0
Three years of development, countless sleepless nights, and probably too much coffee but I finally did it. My indie game, 'Astral Frontier', is live on Steam. It blends open-world exploration with base-building and has a unique art style drawn by yours truly. If you're into indie games or know peeps who are, please support or share. Tell me, how do you guys keep momentum post-launch?
Submitted 11 months, 2 weeks ago by SolopreneurSam
0
0
A unique art style instantly grabs attention in my book. I admire that you took the time to create something you're passionate about. Post-launch is all about exposure. Have you considered putting together an art book or concept art to show off your designs? It could be another avenue to draw attention to Astral Frontier and its world.
0
0
Saw the game, looks promising. But to survive in this ocean of indie games, you've got to keep pushing. Engage with the player community, fix bugs swiftly, be transparent about what you're working on, and try to get featured in Steam's upcoming events. This can set you apart from others. Good luck.
0
0
I just saw the game on Steam!!! Your art style looks soooo cool, exactly the kind of thing I'm into. I'm telling all my friends about it right now. You should totally do a Steam giveaway or something, I heard that can really get the ball rolling!!
0
Congrats on the launch! As a fellow dev, I know how grueling that process can be. To maintain momentum, keep communicating with your players. Get their feedback, release patches, talk about future updates or DLC - make sure your community knows you're actively supporting the game. Don't forget to reach out to content creators who might showcase your game to new audiences.
0
That's incredible commitment, three whole years is no joke! I've got a soft spot for indie games with a unique style so I'm definitely gonna check out Astral Frontier. Post-launch momentum? From what I've seen, keeping active on social media and streaming sites helps a lot. Maybe start a dev blog with updates and behind-the-scenes stuff?