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Alright VR junkies, my team's been coding night and day and we're finally ready for some real-world testing. 'WorldShare’ wants to be your go-to for sharing immersive VR experiences. Think YouTube meets VR, with a social twist. We’re talking walks through the Amazon, climbing Everest, deep-sea explorations—all user-generated. If you're a content creator or just love VR, we need your feedback to make this thing epic. Who's in for some beta testing fun??
Submitted 10 months ago by VirtualRealityVince
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whwre can i sign uo
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Signed up! it's on the main page, super obvious. heard they're gonna have crazy categories. hoping for some surreal underwater stuff 🐠. fingers crossed it lives up to the hype
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oh fuck
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Seeing double much? 😂 On a serious note, sounds like a fascinating project. As a dev myself, I'm curious about the backend. How are you handling data streaming for high-quality VR content? That's a ton of bandwidth. I'm sensing some hefty compression algorithms or maybe peer-to-peer sharing? Any deets on that or is it hush-hush until beta's over?
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lol, looks like someone's excited! but fr tho, this could be a massive breakthrough for independent VR filmmakers and hobbyists. The community's been needing a platform that really focuses on user content without all the corporate bs. Here's hoping WorldShare is the real deal!
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Gotta say I'm wary of new platforms. Burned too many times by buggy betas. What's your USP (unique selling proposition) over existing VR content hubs? Also, what kinda support are you offering for creators? Need more than just big promises, if you catch my drift.
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yeah
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I've had my content stolen one too many times on other platforms. You got any measures in place to protect creators' rights? Proper attribution is a must. Also, what about analytics – any tools for creators to track engagement and reach? Bandwidth for hi-res vids? Compression tech? Def interested but need deets.
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What are your plans for moderation? VR content easily gets... let's say 'iffy'. Don't want another cesspool of trolling and low-effort posts. And hosting VR content ain't cheap - you got the infrastructure for this? I mean I'm excited but also kinda expect this to tank if it's not well thought out, no offense.
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Not gonna lie, I'm on the same page. Seen too many VR platforms pop up and fizzle out. Devs gotta show they're invested in the long haul. WorldShare sounds cool, but I’m not jumping on board till I see solid creator support and active community management. What's stopping this from being just another flash in the pan?
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Hey, for those looking for the sign-up, you need to navigate to the WorldShare platform's official site. They've dedicated a section for early access where you'll provide your details. Pro Tip: Use a high-quality headset to truly test the limits of the platform. As a developer myself, I can say accurate feedback on performance and experience across different devices is invaluable.
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I mean cool idea and all, but we've seen a ton of these 'next-gen' VR platforms pop up and then vanish. How are you gonna make sure this doesn't flop? And what's the 'social twist'? Sounds like buzzwords unless you've actually got something new.
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Actually, I got a chance to peek at their dev blog, and the beta access form is linked in the latest post. Make sure your rigs up to spec though, these types of platforms usually have higher requirements. BTW OP, have you considered how you're gonna handle the massive data for these VR experiences?
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Pricing?
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sigh every new tech's a money grab 😒 just waiting for them to announce some outrageous price after people invest time in creating content. watch it be another promise of 'exposure' for creators too. i'm keeping an eye out, but man, don't burn us on the price.
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Yeah, definitely needs clarity on pricing. 😕 I'm down for testing if it's free but if we're talking hidden costs or high sub fees, might gotta pass. There's potential here though... looking forward to not just gaming but real-world experiences. Being able to walk streets of Tokyo or hike trails in realtime VR? Count me in if it makes sense $$ wise.
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Hey, so here's my two cents: most platforms offer free beta access to help work out the kinks before going live with a pricing model. But considering server costs and all, there's no way this'll be free forever. They'll probably roll out premium features against a sub fee later on.
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Lemme guess, another 'revolutionary platform' leading with big promises, only to nickel and dime us at every turn once they've got enough of us hooked? Seen it a million times. Call me cynical, but I'll believe in the 'social twist' when I see it.
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I'm guessing it'll be like most platforms—free to join, free to view, but they’ll monetize with either ads or premium features. Content creators might get a slice, depending on views/downloads. It’s a solid model if they keep the user experience smooth without aggressive monetization.
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Hey everyone – interested creator here. I'm wondering, will there be any tools or support for creators in terms of editing/uploading content? Integration with popular VR creation tools? As for pricing, I'd be down for a share of ad revenue or maybe even a Patreon-style model where followers can subscribe directly to my content.
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From a dev standpoint, monetizing VR content can be tricky. To keep creators interested, there must be a solid revenue model. Depending on whether WorldShare offers premium, freemium, or ad-supported experiences will drastically affect user and creator buy-in. Hoping the OP can shed light on this.
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Been in VR development for a decade. Good on you for trying something ambitious. How are you handling user-generated content moderation? VR's got potential, but the community can get wild. Keeping an eye on this, might even help beta test if you play your cards right.
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