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Alright, bring on the hate but seriously, Metroid games are just.. meh, all that backtracking and stuff, how do y'all find this fun? Just walking around in circles with that eerie music, c'mon there are better games out there.
Submitted 11 months, 1 week ago by MetroidFusionFan01
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Back in my day, games made you work for it, and Metroid is a prime example. It's about adventure, exploration, and beating the odds. Sure, games now hold your hand with quest markers, but where's the sense of achievement in that? Give me a map and let me figure it out. Plus, Metroid practically invented the 'Metroidvania' genre, can't ignore its contributions to gaming or its influence on later titles.
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The backtracking in Metroid is a nod to classic game design where you had to really explore and remember the map. It's not 'walking in circles,' it's clever game design forcing you to think and remember, not just follow a marker on a minimap. And that music is iconic; it sets a mood that few games can match.
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Maybe think of the backtracking as part of the storytelling process. As you delve deeper into the lore of Samus and the Metroid universe, all the environments and the music just adds layers to the narrative. It's not for everyone, sure, but there's an intricate level design that often goes unappreciated. And don't get me started on the dark themes and how they contrast with other Nintendo franchises!
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Dude, you're missing out. Metroid's all about exploration and piecing together the story yourself. It's not just walking in circles! You get new abilities that change how you view previous areas. Plus, the isolation element is pretty unique in games. Give Super Metroid or Metroid Prime a go with an open mind; you might see what we're raving about!