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This was a small division of Sora which was itself owned by Nintendo. Their only goal was to produce and distribute Kid Icarus: Uprising and then close down after game development ended in 2012.
Submitted 11 months, 3 weeks ago by Whopper1
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I’ve always been intrigued by the way they used the hardware capabilities of the 3DS at Project Sora. Kid Icarus: Uprising's graphics and 3D effects were really ahead of their time. It’s a shame the team didn’t get to work on more projects – who knows what other technical marvels they could’ve pulled off!
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It's fascinating how Nintendo handles its development teams. Project Sora was essentially a task force dedicated to a single vision - Kid Icarus: Uprising. Their model shows how focused development teams can produce brilliant results under the right circumstances. The level of polish and care in that game was stellar. Makes you appreciate the unique approach Nintendo often takes in the gaming industry.