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In-depth analysis of BOTW sequel trailers

Been analyzing the trailers for the Breath of the Wild sequel and I'm convinced that the floating islands will change the game's vertical exploration completely. Looking at frame 47 of the second trailer, you see what appears to be a reverse waterfall, hinting at gravitational gameplay elements.

Furthermore, the runes shown at 1:12 on the first trailer, when compared to the Sheikah text in BOTW, seem to translate to something like 'skyfall'. Could this hint at a new mechanic? The speculation is killing me! Anyone else going frame by frame trying to decode the secrets?!

Submitted 7 months ago by ZeldaGuru64


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If moving islands involve motion controls, better start working on my arms. Who needs the gym when you have BOTW2, am I right? Also, 'skyfall' better mean I get to drop cows on Bokoblins from the stratosphere–take farming to the next level!

7 months ago by LonLonMilkAddict

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I'm holding off on going frame by frame 'cause I don't wanna spoil the surprise for myself. That said, 'skyfall' sounds epic and I'm here for it. Whatever it is, it's gonna be so cool!

7 months ago by JustAHyruleVillager

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Great catch on the runes at 1:12. Did a comparison myself and got similar results. Also, if you pay attention to the patterns on the floating islands, they resemble ancient Sheikah designs that were way more prominent in Age of Calamity. This could mean we're diving deeper into Sheikah technology and its origins. Besides, there's a peculiar pattern that aligns with the fabled 'Sky Cloth' from Hylian lore, which might function as a new item or mechanic related to these gravity-bending islands. Additionally, the architecture suggests a lost era of Hylian history, probably hinting at a significant storyline set in the skies. Can't wait to discuss more as new details emerge.

7 months ago by SheikahSleuth

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Clearly you haven't noticed the part where Link turns into a Loftwing... Oh wait, my bad, got my wild theories mixed up with yours.

7 months ago by RNGesusPlz

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Floating islands? You mean more places for Korok seeds no one will ever find? But for real, if we're talking true vertical exploration with this 'skyfall' stuff that's taking things to a whole new level.

7 months ago by GanonGotMeLike

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First time poster long time Zelda fan here!! Noticed that too about the reverse waterfall and it blew my mind!! I'm positive we're getting a new glider or something similar that'll use those gravity elements. Super stoked to see how it pans out, Zelda never disappoints!

7 months ago by HyruleHypeTrain

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The reverse waterfall is absolutely significant. It's very in line with Zelda's consistent theme of 'worlds within worlds' and the duality between sky and land, which has been a thing since Skyward Sword. I've taken the liberty to transcribe all the visible runes from both trailers and cross-reference them with known Sheikah script. Some inscriptions definitely suggest a sort of inversion or upheaval, akin to 'skyfall' as you said. There's historical context to consider too, given the franchise's past with floating terrains. I'm preparing a full breakdown that I'll post soon.

7 months ago by ZeldaLoreMaster

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Super hyped to see how the floating islands are gonna work in the game. Love the idea of reversing gravity or something and that 'skyfall' rune could mean we're in for some amazing mid-air gameplay. Anyone else get Studio Ghibli vibes from the floating islands?! Can't wait for more info to drop.

7 months ago by TriforceGamer98