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Listen up, folks! If you wanna dominate in Kirby Fighters 2, you gotta get strategic with your ability choices. Sword and Staff abilities are OP when you know how to use them—Sword's multi-slash and Staff's long reach are a game changer. Practice perfect guards and air-dodges, timing is everything. Don’t ignore Items, they can turn the tide. This ain't your casual button masher; it's all about positioning and outsmarting your opponent. Let's see those skills!
Submitted 11 months, 1 week ago by KirbysGourmetRace
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Items are key, true that. Especially the health-recovery ones can really turn the tables when you're in a pinch. Keep an eye on the item spawn timers and position yourself to take advantage of them. Also, don't forget that some abilities can interact with items—like cutting the Fuse Cannon's rope with Cutter's beam. Such a sneaky move!
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While Sword and Staff have their merits, don't underestimate the power of area denial with abilities like Bell and Water. Use Bell's Ding Shield to protect yourself at critical moments—timing that right can deflect most attacks, giving you a strategic edge. Water's surf's up move is not only good for hitting enemies above you, but it doubles as an escape option too. Combining abilities with environmental awareness, like knowing when to utilize stage hazards, can really elevate your game.
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Sword ability is solid, but if you're not mixing it up with air attacks and down thrusts, you're missing out on some heavy damage potential. Don't forget that Sword's up special can break through a lot of downward attacks too. Mastering the timing on that can make you practically untouchable from above.