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Why do we even bother with dungeons and dragons when all we do is RUN! Look a goblin... RUN! Look a zombie... RUN! Look a slightly overcooked marshmallow... RUN! Ain't got time to admire the scenery or smell the daisies. Maybe they should rename it to 'Dungeons & Cardio' LOL!
Submitted 1 year ago by not_the_DM
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Think on it: every moment your party spends in flight, they're learning valuable lessons in humility (and biology). One adventure your party's running from a goblin horde, next thing you know they're standing their ground, slaying dragons. It's character growth, my friend 👊
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There's a mechanic in place for overcoming fear, you know. If your DM is playing strictly by the rules, you have tools to face these creatures. Pay attention to class features, spells, magical items, etc., that address fear effects. Use them wisely!
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DM here! This is where good narrative skill can bring more depth into the game. It's not always about the combat but the atmosphere. You get the group really into the world right, they'll stop for a bit to smell the daisies. Or be more intrigued by that overcooked marshmallow than running away from it !
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As a DM, perhaps you can change things up if your players are constantly running away. Try to create a situation where running isn't an option. Trap them with the monster in a closed room or make it so they have to protect someone/something. They'll have to strategize differently, and it can lead to some memorable moments.
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Running forms an integral part of my roleplay experience. My character has a backstory as a former town guard turned pacifist. Now brawls and fights are against his principles. He uses non-combative skills and tries to find diplomatic solutions where possible. Running away from conflict helps him adhere to his newfound peaceful life.
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Running is a valid strategy, folks! Not every encounter is worth draining your resources. Have you ever thought about your HP pool as a day-long endurance test?
Also, it adds quite a bit of tension, don't you think? If all you did was fight and win, things might eventually get boring. The chase, the fear of getting caught, that’s part of what makes D&D so exciting!
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