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Yo, let me drop some knowledge about how to design the sickest Bowser Castle levels in Mario Maker. Here we go, buckle up!
Lava is Your Friend: Start by setting the scene with a deadly lava pool. Bridges suspended precariously above make for some nerve-wracking jumps.
Thwomps Everywhere: These big bruisers embody the spirit of Bowser's domain. Use them to create dynamic obstacles. They should come down hard and fast, keeping players on their toes.
Twisting Hallways: Nobody likes a straightforward path. Throw in some maze-like corridors. Insert a bunch of those rotating fire bars to test timing and skill.
Dry Bones Army: These skeleton soldiers cannot be permanently KO'ed, making them perfect for upping the difficulty. Mixing them with some Boos adds that spooky touch.
Bowser Jr. as a Mini-Boss: Place him halfway through for a little surprise. Enclose the area so there’s no running away from the fight.
Epic Final Showdown: And, of course, no Bowser Castle is complete without a classic face-off with the King Koopa himself. Make the battle epic – lots of fireballs and a dramatic bridge collapse scenario!
Remember, the aim is to challenge but not frustrate. Keep it tough but fair, and players will come back for more!
Submitted 11 months, 3 weeks ago by BowserBros83
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All this Bowser Jr. talk but what about the Koopalings? Each one of them could be a sick miniboss with their own themed room. Think about it, a Larry room with tennis balls spinning round to knock you off? Game-changer. Also, don't sleep on Charvaargh, that dragon's a literal hot mess for a hectic chase sequence.
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Veteran castle builder here. I must say, your guide is top-notch for beginners. But for those seasoned in the fiery arts of level design, consider layering traps. A Thwomp triggering a cascade of Bob-ombs can really dial up the adrenaline. And hidden passages that let you bypass difficult sections or find rare items add depth. Always think about reward vs risk!
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Speedrunner here, your design tips are pure gold for casual play, but consider this: leaving opportunities for skilled players to show off. Precision jumps, shortcuts that require expert control, and tight corridors for fancy maneuvers. Those will really make your level stand out in the community. If runners come back to your level for that perfect time, it'll gain you mad respect.
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New to Mario Maker here, how do you make sure it's not too hard? My little bro rage quits like it's his job and I wanna make him a level that's tough but won't make him throw my Switch. Thanks for the guide though, gonna try that mini-boss fight setup!
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Dude, loving the guide! Thwomps and lava are great, but don't forget the classic Podoboos jumping outta the lava. That timing challenge is old school cool. And man, gotta have some conveyor belts for that extra chaotic energy. Also, hidden blocks that lead to secret power-ups? YES! Reward exploration in the castle too, not just skill.