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Rendering can make or break your game's performance. After many trials and errors, here are some practices that drastically improved my game's FPS:
This is a continuous journey, but these tips should help you get the most out of your engine.
Submitted 1 year ago by GamedevGuru
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People always overlook sound. Audio processing can be a silent killer for your FPS. So while you’re busy optimizing graphics, don’t forget to compress your audio files and offload sound processing as well. Seen too many devs get blindsided by this.
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Gotta chime in on LODs. Artists, please work with your devs! LOD isn't just about reducing polycount arbitrarily – it's about maintaining visual fidelity while ensuring performance. Be strategic about where you cut those polys. Also, consider using tools that automate LOD generation to save time and ensure consistency.
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Spot on with profiling! It’s like a treasure hunt for fps. But let's not forget to mention memory profiling too. It's all great to have a high frame rate, but if your game is eating up RAM like there’s no tomorrow, that's also gonna tank your performance, or even worse, cause crashes. Allocate wisely.
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I think it's worth noting that not all engines are created equal when it comes to automating these optimizations. You'll want to know the ins and outs of your chosen engine. Also, for GPU offloading, it's not just about moving things to GPU, it's about doing it efficiently to reduce bottlenecks in data transfer. Consider asynchronous compute if your target platform supports it.
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