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Want to supercharge your game's NPCs? Here’s my in-depth guide to using machine learning to create dynamic NPCs.
Step 1: Data Gathering Collect dialogue from similar game genres for training.
Step 2: Model Selection GPT-3 is fantastic if you can get access, but there are other models too.
Step 3: Training Be specific with your scenarios and desired outputs.
Step 4: Integration API hooks should be your bread and butter – just secure them well.
Step 5: Testing A/B testing with NPCs is a game-changer, literally. Monitor interactions and tweak.
Hit me up for more advanced methods or to share your own experiences!
Submitted 10 months, 3 weeks ago by AiArtisan
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NPCs with ML are cool and all, until they start refusing to hand over quest items cuz they 'don't feel like it.' Hope your guide includes a way to keep the AI in check lol. By the way, anyone else had NPCs that suddenly act all weird? Had one that wouldn't stop following me...creepy.
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Heads-up on integration: when you say secure your API hooks, you're not joking. I've seen cases where games got hacked cuz the API was as open as a 24/7 convenience store. SSL/TLS is a must, and don't slack on access controls. Could mean the difference between a hit game and a PR nightmare.
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A little addition for the data gathering step: don't forget data augmentation techniques to enhance your dataset. This can significantly improve the diversity of NPC dialogues and help create a more engaging gameplay experience. Speaking of model selection, in case GPT-3's out of reach, GPT-2 might be a viable budget-friendly alternative. It's not as powerful, but definitely something small studios can play with.
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Just wow! Had no idea A/B testing could be applied to NPCs, that's mind-blowing 🤯. Started wondering how you’d even define success metrics for case A vs. case B. Like, how do you measure if one version of an NPC is 'better' than another? Are we talking about player satisfaction, or some kind of in-game metric tracking? Super curious!
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Loving the tutorial! Quick question – any tips for indie devs with limited resources? GPT-3 sounds great but, you know, budget constraints and all that jazz. Would love to hear some suggestions for more affordable, maybe less resource-intense machine learning models that still get the job done well enough. Thanks!
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Solid guide you've got here! Just a heads up for anyone jumping into this, step 3 can be deceptively complex. It's not just about feeding data into the model; you have to curate the data sets really carefully to avoid bias and make sure the NPC behaviors are contextually appropriate for the game setting. Also, for step 4, watch out for dependency on external APIs – if your game goes big, you gotta be sure you can handle the server loads or have solid fallbacks!